
A lot was made in the pre-launch about the “Love Match Test,” which shows what romantic path you’re supposed to be targeting, but good luck determining that based on 14 yes-or-no questions without a guide. Despite that, there’s not really many chances to start down the love paths by my count there’s maybe two chances per suitor before the split. There aren’t numbered chapters in Cupid Parasite as seen in other visual novels, but I suspect the opening act (pre-route split) path is the longest I’ve played in years. Thanks to the T rating, all nudity is above the waist. I did appreciate the writing around trademarks the game employs, as it’s definitely set in the modern day with “Instergrimm”, “Wackypedia”, and other forms of social media all being included. Although the game is set in what is supposed to be the US, some of the terminology used (“share house”, most notably) felt a little out of place in the story. There’s a large group of side characters both named and otherwise, who end up all coming into play during at least one of the romances, but the suitors show some neat depth when it comes time for their personal stories.

Each suitor is designed to represent one of the types of the color-wheel theory of love, which is honestly something I never knew about before starting. She is challenged with marrying off five of Cupid Corp’s least attractive male members (the “Parasite 5”) whose obsessions make them completely unsuitable for a typical relationship. Our heroine - default name Lynette Mirror - is ostensibly a “bridal advisor” at the matchmaking agency Cupid Corporation, but is actually the company’s namesake in an attempt to stick it to her father. Was it worth it? Hard to say, as a decent romance story is held back by questionable controls and editing issues even post-patch.Ĭupid Parasite is largely set in the city of Los York, which is meant to be an amalgamation of major American cities (one prominent landmark is a “Silver Gate Bridge”).

Between waiting for a patch that apparently took three weeks to get through Nintendo lotcheck and not really having time to clear it before my holiday travels, it took roughly two months for me to get to the point of putting fingers to keyboard.

Usually I can reach a reviewable state for an otome in a week to ten days, so Cupid Parasite holds a dubious distinction as the longest review for a short game I’ve ever done.
