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Putt putt joins the parade sun
Putt putt joins the parade sun





The southwest animation has a strange box around it probably by mistake. Given this only has one animation, it was probably scrapped early on.Ī brain with eyes that does not go well at all with this game's set of enemies. Less an enemy and more of a hazard, a crudely-animated flame, internally named "fire". This game has some downright bizarre unused enemies, some of which seem to be leftovers from early development stages. While one could assume that it was a placeholder for the skunk, it's placed with the frog in the game data.

putt putt joins the parade sun

The built-in level editor also does not include the option to place penguins nor does it include the beach theme, and as such this costume goes unused.Ī strange skunk-like iteration of Pep's sprite from Putt-Putt & Pep's Balloon-o-Rama getting painted blue with a hacked-together pogo stick drawn underneath. The only way to see this in-game is using the in-house level editor the penguins don't debut until Level 31. The penguin enemy has a summer outfit that he would have worn in Levels 21-30, also known as the beach levels. Given its placement, its original function may have been easy access to the in-house level editor.Ī placeholder animation for the presents in the bonus levels unwrapping. In the final game, this button is split into two, one for making new ones and one for editing saved ones. This is oddly stored with the level select graphics instead of the main menu graphics where it belongs. The "Kitchen" theme seems mostly complete graphically save for some blank food cans, but has no music.Īn early version of the "custom levels" menu button. Most likely these were placeholders for other graphics that never got finished. The "Space" theme is mostly a copy of the Rome theme, but the pillars are purple and have a shimmering effect. Two of the level themes selectable from the developer level editor aren't finished or used.

  • Save and Load prompt for filenames to write and read, respectively, but don't seem to function.
  • Print 100 levels: is for people who have way too much paper and want to waste it.
  • New level: wipes out the current level.
  • putt putt joins the parade sun putt putt joins the parade sun

    eraser: causes clicked tiles to be removed from the level.

    putt putt joins the parade sun

  • Print this level: tries to print the constructed level.
  • A set of special items exist for manipulating moving platforms: a TRAIN sets the platform's starting position, while TRACKs set a path for it to follow. Checking the box beneath it will prevent the selected item from appearing until a button is pressed, with the arrows cycling through BUTT1- BUTT5.
  • THING: cycles through items on top of the tile.
  • Tile: also accessible by right-clicking, this brings up a menu for selecting the type of tile to be placed. Checking any of the empty boxes just uses the Rome theme.







    Putt putt joins the parade sun