
The southwest animation has a strange box around it probably by mistake. Given this only has one animation, it was probably scrapped early on.Ī brain with eyes that does not go well at all with this game's set of enemies. Less an enemy and more of a hazard, a crudely-animated flame, internally named "fire". This game has some downright bizarre unused enemies, some of which seem to be leftovers from early development stages. While one could assume that it was a placeholder for the skunk, it's placed with the frog in the game data.

The built-in level editor also does not include the option to place penguins nor does it include the beach theme, and as such this costume goes unused.Ī strange skunk-like iteration of Pep's sprite from Putt-Putt & Pep's Balloon-o-Rama getting painted blue with a hacked-together pogo stick drawn underneath. The only way to see this in-game is using the in-house level editor the penguins don't debut until Level 31. The penguin enemy has a summer outfit that he would have worn in Levels 21-30, also known as the beach levels. Given its placement, its original function may have been easy access to the in-house level editor.Ī placeholder animation for the presents in the bonus levels unwrapping. In the final game, this button is split into two, one for making new ones and one for editing saved ones. This is oddly stored with the level select graphics instead of the main menu graphics where it belongs. The "Kitchen" theme seems mostly complete graphically save for some blank food cans, but has no music.Īn early version of the "custom levels" menu button. Most likely these were placeholders for other graphics that never got finished. The "Space" theme is mostly a copy of the Rome theme, but the pillars are purple and have a shimmering effect. Two of the level themes selectable from the developer level editor aren't finished or used.


eraser: causes clicked tiles to be removed from the level.

